A partner academy in the John Taylor MAT
A partner academy in the John Taylor MAT

Computing

Subject Leader

Miss L. Toon

Hi, I’m Miss Toon and I am the subject lead for Computing at Shobnall Primary School.  I enjoy computing as equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content.

Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

We strive to ensure that our Computing curriculum allows children to reach their full potential.  To achieve this shared goal, I continually aim to develop my own practice and stimulate the children’s interest in technology and online safety.

Vision

At Shobnall Primary School, our vision is to enable children to have the ability to connect with others safely and respectfully, understanding the need to act within the law and with moral and ethical integrity.

Aims and Goals

Learning is a change to long-term memory. Our aims and goals are to ensure that our students experience a wide breadth of study and have, by the end of each key stage, long-term memory of an ambitious body of procedural and semantic knowledge:

  • Coding – We believe our pupils should have competence in coding for a variety of practical and inventive purposes, including the application of ideas within other subjects.  
  • Connect – We believe our children should have an understanding of the connected nature of devices and the ability to communicate ideas well by using applications and devices throughout the curriculum. 
  • Collect – We aim for our pupils to have the ability to collect, organise and manipulate data effectively.

Curriculum

Our intention is to provide a creative, inclusive, safe and challenging computing curriculum that is inspired by the fundamental principles and concepts of computer science.

EYFS

We teach Computing in Reception classes as an integral part of the topic work covered during the year.  As the reception class is part of the Foundation Stage of the National Curriculum, we relate the computing aspects of the children’s work to the objectives set out in the Early Learning Goals (ELGs) which underpin the curriculum planning for children aged three to five.  Computing makes a significant contribution to the development of each child’s knowledge and understanding of the world, through activities such as role play toys, online interactive stories and rhymes and on screen simulations. 

KS1

The Primary National Curriculum for Computing aims to ensure that all pupils:

  • understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • recognise common uses of information technology beyond school
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

KS2

The Primary National Curriculum for Computing aims to ensure that all pupils:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Assessment

Children demonstrate their ability in Computing in a variety of different ways.  Younger children may, for example, role play with toys whilst older pupils might produce a program based on their investigations of different software.  Teachers will assess children’s work by making informal judgements during lessons.  On completion of a piece of work, the teacher assesses the work and uses this information to plan future learning.  Written or verbal feedback is given to the child to help guide his or her progress.  Older children are encouraged to make judgements about how they can improve their own work.  Once they complete a whole unit of work, we make a summary judgement of the work of each pupil in relation to the National Curriculum levels of attainment.  We record the attainment grades.

Cross-Curricular

Fundamentally, everyone’s experience of the world is cross curricular, as everything that surrounds us can be seen and understood from multiple perspectives. Our Computing curriculum therefore aims to take advantage of a range of opportunities for children to make links between different subject areas, supporting the use and application of what has already been taught and learned in new and different ways and providing opportunities for deep, meaningful learning.

Visits and Enrichment

At Shobnall Primary School we place great emphasis on the importance of educational visits and visitors to enhance the teaching and learning of computing. These visits and visitors, which provide valuable opportunities for learning through first-hand experience, are therefore an integral part of the curriculum and allow our children to make valuable connections between what they have learned in class and their first hand experiences in the real-world.

To enrich our curriculum, we have carefully chosen experiences that allow our children to enjoy hands-on activities linked to computing topics. For example, throughout the school children are visited by our local PCSO who discusses issues around online safety and coding clubs are highly attended by the pupils outside of the school day.

Pupil Voice

In order to create an inspiring curriculum relevant to the children in our care, we feel it is crucial to capture their views.

Documents and Useful Links

Please see our long term overview and policy for Computing that relate to the intent, implementation and impact of computing teaching and learning at Shobnall Primary School. Click on the links below for useful resources too!

Computing Primary National Curriculum Programme of Study Key Stages 1 & 2

Computing Programme of Study – Shobnall Primary School

Online Safety Procedures

Social Media Code of Conduct for Parents

Parent & Carer Acceptable User Policy Permission Form

Key Stage 1 Pupil Acceptable Use Policy Agreement

Key Stage 2 Pupil Acceptable Use Policy Agreement